![]() ![]() While 10 Kavor defectors have not yet been killed, players may choose to extract individually at any time once two squads of defectors have been evacuated. (In Arbitration Defection, players are not given a chance to revive downed defectors before they turn.) If 10 Kavor defectors are killed, the Lotus will abort all further evacuation efforts no more Kavor defectors will spawn, any Kavor defectors still alive on the map will not count toward the player's totals if they reach the shuttle, and the players will have five minutes to extract. Downed Kavor defectors will enter bleedout, and will turn into Carrion Chargers unless revived by players or a powered Med Booster a Kavor defector who has been revived once will turn instantly if their health is depleted a second time. Kavor defectors will slowly take damage over time from the Infested spores in the air while they are not within range of a powered Med Booster. (In solo play, squads will still spawn one at a time, but spawns will alternate between points B and C.) From this point on, points B and C will both begin hosting a squad of Kavor defectors, with them both pathing to A's Med Booster, and then to their evac location. After two more squads have been evacuated, a third Med Booster will spawn along with opening up more of the map (C). Players must issue a Move Out command on the Kavor defectors to make them proceed to the shuttle bay for extraction.Īfter two squads of survivors have been evacuated, the player's extraction point will be opened up, and the second Med Booster will spawn in a different location of the map (B). To keep the Med Boosters powered, players can acquire Power Cells dropped by Mutalist Osprey Carriers, which they can carry to a Med Booster to recharge its power by 20% (40% for solo play) per Power Cell. Med Boosters start at 50% power (60% power for solo play) and will consume power as they heal Kavor defectors, with more survivors resulting in faster energy drain. ![]() These Kavor defectors will then head towards the nearest Med Booster, a structure that will heal nearby Kavor defectors with a green beam. Kavor defectors will spawn in 4-man squads (3-man squads for solo play) 30 seconds after the mission officially begins, and every 40 seconds after the previous group is rescued, though this countdown can be set to zero instantly if one player activates a rush panel indicated by an orange icon. The mission begins and timers for periodic events begin to elapse once a player hacks the door leading out of the shuttle bay. ![]() Players start near a shuttle bay room, which the Kavor defectors must reach in order to escape the ship. ![]()
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